![]() ![]() I also modified the AirBorne cost when there is a RoadCost other than the default but haven't had a chance to test it. ![]() Supply over railroads when there is a RoadCost other than the default now work correctly.Hints no longer happen when a popup menu is open.The mouse now works when clicking on more of the tabs on the button panel instead of the right half.ĝid some more rewriting to make the scenario loading code even more bulletproof.The editor will no longer crash with a bad OOB, instead it will try to clean it up and give warnings.Made a change that may help with the black boxes.ğixed issue with the game not registering that the mouse was moved to the default button.ğixed crash bug caused by using new scales.ğixed the bug that was causing PBEM crashes.ğixed the issue with right scroll not working after changing from large to small map view.Tweaked the position of the counters on the map.Shifted units slightly in the smaller map views to look better.Modifed startup code to give better errors on startup issues.Removed the extra sound from the combat planner.PBEM Errors should no longer leave you on a blank screen.Game Select dialog now has labels for the buttons.Then launch TOAW as an administrator and it should work To use this, you might create a folder called C:/TOAW and put contents of Documents/My Games/The Operational Art of War IV and all it's subfolders into it. If you go above about 1.5 there will be overlap.To help isolate and/or fix the problems some people are having with Chinese logins, if you add a file called DefaultFolder.txt file and put the path to the folder inside, it will use that instead of trying to find the my documents folder. Ĝombat Planner now respects the Scaling factor in the opart 4 fonts.ini file.The prophecies at the bottom were not aligned Minor changes to the diplomacy panel and progress bar.ĝiplomacy Pouch now wordwraps (Needs testing).Hid the warfare panel on screens equal to or smaller than 1024x768.Modified the dialog boxes so that the drag area is 15 pixels around the visible area.Modified the dialog boxes so that the mouse capture no longer extends beyond the visible area.Increased the scrolling area around the main map to 32 pixels.Ědded titles over buttons in the new game dialog.ğixed issue with loading/saving non-game object like units.ğixed issue with zoom in classic view leaving classic view.ğixed issue with Chinese in diplomacy pouch.It may have prevented some land units from moving as well ğixed issue with the AI not moving Ships.ğound and fixed the bug that causes the formation lines to show up.The changelog is very long, so be sure to check it out below. Ě whole new scenario – Directive 41 – has been added ğixed crash bug caused by using new scales Ĝombat Planner now respects the Scaling factor in the opart 4 fonts.ini file. This new version brings a lot of bug fixes and improvements requested by the players, making the game deeper than ever! Good news from the front! The Operational Art of War IV has reached a new important milestone, as version 4.0.1.23 is now available! ![]()
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